[FT] Spoiler Zone!

Hello,

This topic is made to receive any of the spoilers concerning new features you find or feel like sharing.

Players that are in the test may decide to share what they are experiencing or not.

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On this topic, you may talk about what isn’t on the game yet.

Warning: We do not guarantee that any of the info that is posted in here is true or accurate. Nor that the features will be launched on the game.

Please remain polite with each other; no one has the prerogative of spoiling or a patent on the rumours and spoilers that are on the game.

Thank you for your collaboration and understanding.

Regards,
Cailow
 
Cailow
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The next promo's prizes are.

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Freehold
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The new promo coming after the E___

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The Potions

The contest is based on the same principle as previously, but there have been a lot of changes to simplify it. The jackpot is Fenrir, the first divine of the new Nordic divines series.

Concept

The aim of this event is to collect ingredients and use them to brew potions in cauldrons, to win the gifts they bring. Some potions bring items, some bring ingredients to brew more potions and one brings the divine.

At certain points during the event, players have the opportunity to buy packs of ingredients on the Black Market.


How does it work?

Obtaining Ingredients

The player collects ingredients:-at the first connection--by completing daily objectives--
in potions and by buying them with passes (8 random items for 1 pass, from Red or Blue Liquids and Dragon Scale)


Brewing Potions

The player brews a potion by putting 2 different ingredients in the Cauldron (by double clicking or dragging and dropping).

Then, they see which item is obtained with this potion and they validate to brew it or cancel it to try another recipe.

Discovering a recipe for the first time unlocks it. Unlocked recipes can be seen on the gifts page. On the gifts page, you can also see how many times the brewing takes and how often you obtained a gift.


The potions take some time to brew (it depends on the value of the item they bring), and this time gets longer when you brew the potion additional times. Players can use Boosters to reduce the brewing time by 2 hours. Boosters can be obtained at the first connection (x1), bought (1 pass = 8 boosters).

The player has 3 cauldrons and can brew 3 potions simultaneously.

The recipes for gifts will be different on the preprod and the prod. However, the recipes for ingredients will remain the same.

Daily Objectives

At the beginning, there are 2 daily objectives that bring ingredients and gifts for the contest, and if they reach the Community goal of brewing enough potions, they unlock a third daily objective.


Obtaining the Divine horse Fenrir
Fenrir is a divine from the brand new Nordic series.
Special ability: They do rides on the 3 Norse worlds: Niflheim, Midgard and Ásgard. A sort of map with a gauge is displayed on the horse page.
The horse should ride in the world he is located in to win points and progress to the next world (if he doesn’t, he loses points).

The gauge fills up to show where the horse is.

Once the horse reached the top of Asgard and the gauge is filled up, a button appears under the uncovered picture to allow the player to get their gift.
Fenrir’s gift is a Seal of the Apocalypse.


To get the divine horse Fenrir, players must brew the Divine potion. This potion requires 100 units of Elixir.

Collections


The collections include the ingredients you have to brew yourself (brain, elixir, bone, eye,…) and give additional gifts.

Mobile Version
A mobile version is available for this contest.


Divine

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Also a new BM item.

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The Book of Monsters

New year, new Halloween customization item!

This year we introduce the Book of Monsters. It will be on the Black Market on a specific weekend, but players will also be able to win it in the Potions contest.


How does it work?


The player gives the item to a horse, which gets one of 5 random monster coats: Blob, Headless Horseman, Mummy, Yeti and Triton.

Each coat brings a specific bonus:

Blob - Drink action on horse console restores energy and health to 100%.

Headless Horseman - Horse get a Bonus +3 in each of his skills in competitions

Mummy - When aging on its birthday (when age is a multiple of 12 months), gives randomly between 1 and 3 aging points. This stops when horse reach 25 years.

Yeti - Horse can't lose health from being underfed nor overfed.

Triton - If the horse is a mare, the owner can choose the gender of its foal(s) when she gives birth.
Freehold
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Prizes.

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Freehold
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More for this promo.

Promo page

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The collection page.

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The new BMI images

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They are the Blob
Headless Horsemen
Mummy
Yeti
Triton



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Freehold
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Hi all,

Is it likely that the Zodiac divines are released yearly, according to the month(s) that they represent? I unfortunately missed out on Libra after being away at work with no reception, and was hoping I might be able to prepare for another opportunity to win her?
Considering my birthday is tomorrow, the realisation that I missed out on her by a few days is a bit of an unwelcome surprise default smiley (lol)
Kangaroo
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Kangaroo wrote:

Hi all,

Is it likely that the Zodiac divines are released yearly, according to the month(s) that they represent? I unfortunately missed out on Libra after being away at work with no reception, and was hoping I might be able to prepare for another opportunity to win her?
Considering my birthday is tomorrow, the realisation that I missed out on her by a few days is a bit of an unwelcome surprise default smiley (lol)


From what I have seen it's once a month and it's the corresponding star sign for that month, I missed out on Cancer, so will have to wait till next year I guess, default smiley :(
PurpleFeather2
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Would love to get Triton on Unicorn mares., Does it let you choose all genders, Say if you had the Isis Perk Active?
Ⳙⲕⲓⲩⲟ
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What is coming up next.

Click to display
The New Zealand Cards


The concept remains the same as the usual cards contests: collect and scratch cards to win gifts. Complete all the puzzles cards to win the new divine horse.
The Jackpots are:

Tawhirimatea from Maori divines (won when completing all the puzzles)

1 Greyfell in a card (random one among the ones the player does not have) (this gift cannot be cumulated)


<b>Changes since last time</b>


Some layout changes: the cards puzzles are now on top of the page instead of the gift cards

Players can now complete the puzzles several times to win more of the gifts they bring. However, the divine can only be won once, even when you complete all puzzles an additional time

Private sale: Each time a player buys a card in the flash sales, it fills a gauge that brings access to a private sale once it reaches 100% (the number of points a card brings depends of the rarity and goes from 2 to 40%).

The private sale enables a player to buy a Joker of the color of their choice once. The price will depend on the rarity. They have until the end of the contest to buy it.


<b>Mobile Version</b>


A mobile version is available for this contest. Please test it on the oldest and newest devices you have.


Divine

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Perks.
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Tāwhirimātea


Tāwhirimātea is a divine from the brand new Maori series. He is the god of weather (including thunder and lightning, wind, clouds and storms), so his gift is a Wind Element when he reaches 800 mana.

Once a day, you can scratch off three turtle’s nests to win either baby turtles or shells.

Baby turtles award Mana points to fill the Tiki gauge.

Once the Tiki gauge is full, you will receive a Wind Element item.


Major changes for breeders.

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BLUP Revaluation


The BLUP calculation has been reworked to ensure greater equity between breeders.

There was a certain imbalance in the way BLUP is calculated as well as in how the genetic potential and skills are passed down to foals. For example, training a horse in their 3 best skills counted more than age or wins when it came to calculating BLUP. On the other hand, an average BLUP that was lower than 100 would still give you a high enough genetic potential gain so that reaching 100 BLUP lost its interest for some people.

We wanted to give value back to the efforts of determined breeders who make the effort to get to 100 BLUP with their horses before breeding them and thus ensure a greater reward for breeding quality. So here are the changes we've just made.

For more comprehensive list of changes, please see the changelog.


BLUP Calculation


There’s now a better distribution of the 3 factors determining BLUP calculation: the BLUP calculation is less weighted toward training so that wins and horse age count more.

Win weighting: Each win gives you more BLUP than the previous win. The 20th win is therefore the most significant.

Age weighting: Each month gives you more BLUP than the previous month, so you get to the maximum when the horse reaches age 10.
Note: A horse’s BLUP updates after their first aging after the update.


Calculation of a foal's genetic potential


The formula for calculating a foal's genetic potential has been adjusted to change the BLUP factor in the formula.

If the parents' BLUP is below 100, the GP gain is weaker than before, whereas if the parents' BLUP is 100, nothing changes.

Note: Nothing changes for coverings that took place before the change: the genetic potential and innate skills of foals will stay the same as they were expected to be when the covering took place.


Other adjustments: Morpheus' Arms and Nyx Pack


You don't need to wait for a horse to be 3 years old now. You can give a foal Morpheus' Arms or even a Nyx Pack any time after they're born. So you can now save on some aging points!

On the other hand, any horse over 30 years old now loses their Morpheus' Arms.
Freehold
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Promo pictures.

Click to display
Freehold
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I definitely support the BLUP change. Makes BLUPping more relevant, and it makes all the time and resources I spend on it far more worth it.
It'll be interesting how much impact the change will have on all the current teams/freelance breeders.
Kangaroo
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Thanks for the info Freehold.

Time to break out a fillers farm again.
Simbela
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Kangaroo wrote:

It'll be interesting how much impact the change will have on all the current teams/freelance breeders.


We have a lot of unhappy ones on International.default smiley (lol)
Freehold
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Regarding the BLUPing thing:

Click to display
It seems like a shift backwards - people who 100 BLUP aren't really being
rewarded, everyone else is just being penalized.

Pragmatically, this would make me (and I'm sure others too) want to play the game less. More work = same results as before (for non 100 BLUPers) OR no change (100 BLUPers).

Given that they could easily just have given 100 BLUPers an actual advantage or reward above what they currently gain from their play style, the cynic in me says this is yet another nerf (i.e. way to make people use more resources), but spun in a way to hoodwink people into thinking this is a net positive for the game.
Ruby~
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By Retired breeder, 12th October 2017 13:14:30
3
Mm I can see how the blupping thing would annoying some people
For me it doesn't make a difference since I never have trouble winning comps however it's making breeding in other ways harder to do and so just takes away our freedom for no apparent reason Sadly Itseems howrse is doing that a lot lately
Taking away the freedom to choose to play in whatever way you want was one of the funest parts of the game
By Retired breeder, 12th October 2017 13:25:46
4
Ahh I botched that sentence umm how do I reword that.. agh I wish we could edit or delete our previous posts it'd be a useful change for once
Retired breeder wrote:

Ahh I botched that sentence umm how do I reword that.. agh I wish we could edit or delete our previous posts it'd be a useful change for once


Don't worry, I think we all got your sentiment.default smiley (lol)
Freehold
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Ruby~ wrote:

Regarding the BLUPing thing:

Click to display
It seems like a shift backwards - people who 100 BLUP aren't really being
rewarded, everyone else is just being penalized.

Pragmatically, this would make me (and I'm sure others too) want to play the game less. More work = same results as before (for non 100 BLUPers) OR no change (100 BLUPers).

Given that they could easily just have given 100 BLUPers an actual advantage or reward above what they currently gain from their play style, the cynic in me says this is yet another nerf (i.e. way to make people use more resources), but spun in a way to hoodwink people into thinking this is a net positive for the game.


Click to display

Yes, I agree it is a hoodwink. The real motive is for players to spend more on aging points/M Arms/Nyx Packs (if the applicable BLUPping perk is activated) & more.
But, as a strict 100 BLUPper I do all of these with very little pass purchases already.
I like the idea of it because it validates or officialises my reasoning behind only breeding at 100 BLUP - I am guaranteed to get as close as possible to optimum results for any coverings.
I'm not going to deny that it will make it harder for the general populas to be competitive with their breeding, it's going to be a huge impact, but it suits me personally as it's something that I'm already doing.
Kangaroo
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By Retired breeder, 14th October 2017 23:03:09
1
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I completely understand where Howrse is coming from with the change, breeding with 70 blup isn't exactly a (nerf, disadvantage, problem, I can't think of the word?). I'll have to bring my fillers back and start breeding at 100 again but I guess that's a good thing. I always breed my Teke's when they're 10yrs old and whatever wins they get is what they get because the difference from 70-100 blup isn't much so I use 60 AP's to get 70-100 blup. With the change, if I keep doing that I'll get 60-100 blup and use 60 AP's. But if I include fillers in that it's 100 blup for 60 AP's.

I've been snooping around the Int spoiler forum, a lot of people hate this and say that the comps are going to be destroyed especially on smaller servers. Not sure how the comps will be affected on this server but I can see the western comps being an issue.

If anything this change is just encouraging going to 100 blup. I lost interest in going to 100 as 70 was easier and delivered results that were almost just as good as 100. With the change.
70 blup will = 60 blup I believe?

Moral of the change: fillers.
There has been a major change in the C___ promo.

Before we were stuck with

Click to display
cards that were duplicates and were wasted if they were puzzle cards. Well no more. All cards can be used even the bronze duplicates. You can now get multiples of prizes from the puzzle cards. Before you could only win them once but not now. I have tested this and got up to 4 copies of the puzzle prizes and the duplicates just add up. Once you get a second set of all the cards in that puzzle piece it releases another gift. It could be a GA, or bonus pack, a TC or Poseidon's pack. default smiley :)
Freehold
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By Retired breeder, 15th October 2017 07:51:17
4
Retired breeder wrote:

Click to display
I completely understand where Howrse is coming from with the change, breeding with 70 blup isn't exactly a (nerf, disadvantage, problem, I can't think of the word?). I'll have to bring my fillers back and start breeding at 100 again but I guess that's a good thing. I always breed my Teke's when they're 10yrs old and whatever wins they get is what they get because the difference from 70-100 blup isn't much so I use 60 AP's to get 70-100 blup. With the change, if I keep doing that I'll get 60-100 blup and use 60 AP's. But if I include fillers in that it's 100 blup for 60 AP's.

I've been snooping around the Int spoiler forum, a lot of people hate this and say that the comps are going to be destroyed especially on smaller servers. Not sure how the comps will be affected on this server but I can see the western comps being an issue.

If anything this change is just encouraging going to 100 blup. I lost interest in going to 100 as 70 was easier and delivered results that were almost just as good as 100. With the change.
70 blup will = 60 blup I believe?

Moral of the change: fillers.


Click to display
They think comps are going to get destroyed because people will now be putting more effort into winning the 20 wins and therefore breeders with a little less knowledge or skilled horses won't be able to blup... thus furthering those ahead (sorry if this doesn't really make sense)
[

Major changes for breeders.

Click to display
BLUP Revaluation


The BLUP calculation has been reworked to ensure greater equity between breeders.

There was a certain imbalance in the way BLUP is calculated as well as in how the genetic potential and skills are passed down to foals. For example, training a horse in their 3 best skills counted more than age or wins when it came to calculating BLUP. On the other hand, an average BLUP that was lower than 100 would still give you a high enough genetic potential gain so that reaching 100 BLUP lost its interest for some people.

We wanted to give value back to the efforts of determined breeders who make the effort to get to 100 BLUP with their horses before breeding them and thus ensure a greater reward for breeding quality. So here are the changes we've just made.

For more comprehensive list of changes, please see the changelog.


BLUP Calculation


There’s now a better distribution of the 3 factors determining BLUP calculation: the BLUP calculation is less weighted toward training so that wins and horse age count more.

Win weighting: Each win gives you more BLUP than the previous win. The 20th win is therefore the most significant.

Age weighting: Each month gives you more BLUP than the previous month, so you get to the maximum when the horse reaches age 10.
Note: A horse’s BLUP updates after their first aging after the update.


Calculation of a foal's genetic potential


The formula for calculating a foal's genetic potential has been adjusted to change the BLUP factor in the formula.

If the parents' BLUP is below 100, the GP gain is weaker than before, whereas if the parents' BLUP is 100, nothing changes.

Note: Nothing changes for coverings that took place before the change: the genetic potential and innate skills of foals will stay the same as they were expected to be when the covering took place.


Other adjustments: Morpheus' Arms and Nyx Pack


You don't need to wait for a horse to be 3 years old now. You can give a foal Morpheus' Arms or even a Nyx Pack any time after they're born. So you can now save on some aging points!

On the other hand, any horse over 30 years old now loses their Morpheus' Arms.
[/quote]
My 2 cents on this subject default smiley ^)

Click to display
I also fully support this change to Blupping, it's how they should have had it in the first place. The best results should always be from 100% blupped parents. All it's doing is what it should, if you want the best results in your breeding program, then you need to put in 100% effort!!
About time we got to use the MA properly. We buy it to save AP's so it should be available right from birth....same as the Nyx pack!
Josey jojo
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Josey jojo wrote:

My 2 cents on this subject


Yup

More work will produce a better product.default smiley :)
Freehold
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Freehold wrote:

Click to display
BLUP Revaluation

On the other hand, any horse over 30 years old now loses their Morpheus' Arms.


oh dang! that is going to make ageing horses up to 40 or 50 for events quite painful. I would have never gotten the butterfly wandering horse for celebrating birthdays if this change had been in place. When is this change coming into effect?
just so I can prep my M.arm ponies now default smiley 8-)
Mesotablar
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I agree with Josey jojo. All for the changes to blup.

I go to 100 anyway (if I'm breeding for GP, fillers...meh.) I've got plenty of fillers.
Firebox
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By Retired breeder, 18th October 2017 21:48:12
1
As someone who doesn't use fillers, getting those wins will be difficult. But i am 100% behind these BLUP changes.
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