[FT] Spoiler Zone!

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Cailow
 
Cailow
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[spoilerAbsolutely pathetic if that goes ahead ][/spoiler]
Tilley
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New Change default smiley (n)

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I just don't get this new changedefault smiley (o) Sure, I don't know why 2 or more players would want to be on the same account at the same time anyway, but maybe there's something underhanded going on, so fine, stop it from happening. But I'm totally at a loss as to why we need to make a special action to allow co-management before we log off every time. I mean, if I don't want someone being able to access my account anymore, I'll take them off Co-management full stop, too easy, so it makes absolutely no sense in having to make a special selection to allow Co-management when it's already applieddefault smiley (o)
Josey jojo
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About the new change:

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I'm on the German test server, so I'm testing the new features right now.

There will be a button right above the "log off" button. If you use it, you're going to log off and your Co is allowed to log in.

So, please tell me, what's the matter with that feature.

Well, I understand the problems if someone lose connection - but how often is that happens?

Don't get me wrong, I want to know your opinion, I'm not being sarcastic.


Melusanda
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I'll tell you what's wrong with that, we have already chosen who we want to co-manage our accounts, so it's ridiculous that we have to re-set that feature every single time we log off, it's double dealing and totally unnecessary!! Plus I lose connection all the time, on a daily basis in fact, and if I haven't been able to re-set that co-management button, then my team member is unable to come onto my account and finish off a Team horse I may have in my possession ect, it's just common sense
Josey jojo
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Something I found in the Int Spoiler Zone forum on this proposed new change: [CENSORED]default smiley (o)

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I very strongly doubt that co management is being misused enough to create any sort of imbalance in the game, truthfully. The only place it lends any advantage is teams, who by and large just use it to fill and rescue BLUPs- which is good for the game! It keeps comps running smoothly, BLUPs moving, money flowing. The math is pretty simple: if we lose co access to fill and save stuck BLUPs, we can't BLUP as quickly, and we don't need to purchase passes for resources as quickly. A slower GP race flat-out means less income for Owlient which I suspect they would prefer to avoid.
Josey jojo
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Co management HAS been used to scam people in the past, often stealing equus (by hoarding the hosts horses in the scammers EC for vast amounts) spending passes, killing horses, using BMI, etc.

And you know what? There's no one to blame but the host in these instances! At the end of the day, it's our responsibility to use discretion when adding people to co. Trades are against the rules, so nothing can be done if a player is scammed. Players across the board participate in this stuff KNOWING the risks and consequences, adding people to co is absolutely no different.

If we didn't trust the people we give access to, they simply would NOT be on our co. If we don't take proper precautions to ensure our account is safe when doing this, then that's on us.

How would this feature be more helpful? Is it an attempt to avoid the scamming mentioned above? Because it removes ALL ability to monitor people who are currently accessing your account. How can I watch a new person on my account if me being signed in kicks then out? They're free to spend passes, BMI, AP, kill horses, etc without my knowledge because I can't monitor it!
Moʀᴘʜᴇᴜꜱ
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Moʀᴘʜᴇᴜꜱ wrote:

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How would this feature be more helpful? Is it an attempt to avoid the scamming mentioned above? Because it removes ALL ability to monitor people who are currently accessing your account. How can I watch a new person on my account if me being signed in kicks then out? They're free to spend passes, BMI, AP, kill horses, etc without my knowledge because I can't monitor it!


You can still monitor it.
Click to display
If you go to My Account, click the button on the right hand side 'My Login History'. It will tell you time and date of who logs in with a message "Account sharing with [player name]".

I personally find it more than anything an unnecessary change. What is the point of this change? What are the benefits? What are the expected impacts? What are some potential risks? All questions that should be answered already.
Simbela
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I don't mean you can't monitor who uses it. I mean you can't watch, in live action, your item usage and their traffic on your account when they're accessing it. How would you know if passes currently are being used? BMI? AP?

Without the ability to be signed in at the same time, you'd only know AFTER the fact, when the damage is done. You have no way of stopping them in the act when you're unaware they're even doing it. This change would remove the ability to stop them during the act.
Moʀᴘʜᴇᴜꜱ
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Moʀᴘʜᴇᴜꜱ wrote:

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I don't mean you can't monitor who uses it. I mean you can't watch, in live action, your item usage and their traffic on your account when they're accessing it. How would you know if passes currently are being used? BMI? AP?

Without the ability to be signed in at the same time, you'd only know AFTER the fact, when the damage is done. You have no way of stopping them in the act when you're unaware they're even doing it. This change would remove the ability to stop them during the act.



Click to display


The co management is for being ill, being on holiday or being absent. It's not for using it with two or more players at the same time, because that's multi playing. Multi playing is forbidden. Only one player for each account - that's what the Terms of Use says.

All people who wondering what kind of misuse and imbalance will create by the current co management system, imagine this:

Dozens of player who let other players take care of their horses, create thousands of passes every months and sell them on ebay for real money.

Hundreds of players who sell their ageing points for real money or passes to let them breed for their teams.

You think it's fiction? It's not. it's reality. And it has to stop.

Melusanda
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Co management is FAR from multi accounting and this feature would not have been around for literally YEARS granting people (nearly) full access to accounts. Unless you can direct me to where your claims are written by the howrse staff, then it's simply your own opinion on what it's purpose serves, which is clearly not what most believe. default smiley (y)default smiley (y)
Moʀᴘʜᴇᴜꜱ
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And for the record, multiple people on one account is in reference to password sharing. Like howrse is going to give us the ability to do something and in the same breath say it's illegal... Seriously?
Moʀᴘʜᴇᴜꜱ
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Moʀᴘʜᴇᴜꜱ wrote:

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Co management is FAR from multi accounting and this feature would not have been around for literally YEARS granting people (nearly) full access to accounts. Unless you can direct me to where your claims are written by the howrse staff, then it's simply your own opinion on what it's purpose serves, which is clearly not what most believe. default smiley (y)default smiley (y)



Click to display


I remember a message from Howrse (at least on the German server) in 2013 saying it's not allowed to be with several people at the same time on an account.

I didn't do a screenshot, sorry, but I remember talking about that with my team mates (2013 we calles it "Zuchtgemeinschaft" on the German server, because there was no official function for creating teams).

Come on, be honest, if you use an account with several people at the same time - you know, that's not to take care because the owner is ill or on holiday. It's for participating the advantages of this account. It's for participating advanteges of several accounts.

Don't get me wrong, there is a difference between doing that once and a while or doing it massively several times a day.

I agree with some concerns like connection losses (as Josey mentioned), but there is really no need to be on an account with several people at the same time.

Oh, by the way, if someone is doing damage on your account he/she is done with it before you even noticed it. So, that's no point.

Melusanda
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Oh, and I found something about the co management in the "Breeder's manual":

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> 1.6 - Account sharing
amis
You can allow your family to access your account to take care of your horses. This is very useful for renewing your boarding, your crops, and the box bedding of your equestrian centre when you are away.

This is very useful [...] when you are away! See?

Melusanda
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Moʀᴘʜᴇᴜꜱ wrote:

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I don't mean you can't monitor who uses it. I mean you can't watch, in live action, your item usage and their traffic on your account when they're accessing it. How would you know if passes currently are being used? BMI? AP?

Without the ability to be signed in at the same time, you'd only know AFTER the fact, when the damage is done. You have no way of stopping them in the act when you're unaware they're even doing it. This change would remove the ability to stop them during the act.


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If you feel the co needs monitoring then maybe you picked the wrong person to co manage.


Melusanda wrote:

Oh, and I found something about the co management in the "Breeder's manual":


Click to display
I believe this is the original intent of co management. Many games will modify a feature if they feel it is not being used in the manner it was not intended. This is the games prerogative.
Freehold
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> 1.6 - Account sharing
amis
You can allow your family to access your account to take care of your horses. This is very useful for renewing your boarding, your crops, and the box bedding of your equestrian centre when you are away.

Yep, it says "This is very useful for renewing your boarding, your crops, and the box bedding of your equestrian centre when you are away." doesn't say anything about that's all it's set up for. As I said, there is no reason more than one person should be on any account all at the same time, so I'm more than happy for them to stop that, even kicking off a co-manager when you log back into your game, not a problem there at all, but don't make it so hard for our co-managers to log into each others game, it's just pointless.
Josey jojo
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[spoiler] [when will the next event take place (the insular mine i think)] [spoiler]
dolphin456
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Melusanda wrote:

Click to display


I remember a message from Howrse (at least on the German server) in 2013 saying it's not allowed to be with several people at the same time on an account.

I didn't do a screenshot, sorry, but I remember talking about that with my team mates (2013 we calles it "Zuchtgemeinschaft" on the German server, because there was no official function for creating teams).

Come on, be honest, if you use an account with several people at the same time - you know, that's not to take care because the owner is ill or on holiday. It's for participating the advantages of this account. It's for participating advanteges of several accounts.

Don't get me wrong, there is a difference between doing that once and a while or doing it massively several times a day.

I agree with some concerns like connection losses (as Josey mentioned), but there is really no need to be on an account with several people at the same time.

Oh, by the way, if someone is doing damage on your account he/she is done with it before you even noticed it. So, that's no point.



If it's done through co-management, it can't be multi-accounting. Co-management can be abused yes, but it was always a "use at your own risk" feature. If something is abused through there, you obviously trusted the wrong people, but that's on you. With the addition of official teams, and other things in the game, uses for co-management evolved. Like everything else. As games progress (well, this could actually apply to pretty much anything), other features advance as well. It doesn't matter if they were meant to or not, the usefulness of things decrease and increase, depending on the progress made. That's how this works.

Whatever may happen through co-management, whether or not it is used for advantages for several accounts, it is not multi-accounting.

If you even slightly suspect the person is untrustworthy and could cause damage to your account, you shouldn't have put them as a co-manager to your account.
Azarath
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I can sort of see why they don't want more than one player on an account at once, there is the accidental over work or over feed of a horse which can cause issues. But really? I use the stay logged in feature, it is super helpful when I only get a few minutes free which allows me to take care of a few horses quickly. Will this block my co-accounters from accessing my horses? admittedly my team doesn't use the co feature often, but it is always for an unforseen event or emergency.
I have already accepted them as my co-accounters so they should be able to log on to my account whenever they need to and I am not active, something like 10 minutes after my last action on the site makes much more sense to me than me being forced into remembering a specific action to allow them access that must be repeated several times a day for ever.
Mesotablar
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In Regards to this Co Management, Can some one please explain, when you Message a Mod to ask about it, ...... "if your the Co Manager to an account is it ok to be on that account the same time as the owner to that account ? This Mod said yes, it would be fine "...

So now why is it we get this notice saying its all changing in a couple of weeks

Hello,

We are writing you today to bring you some information about a change in the account sharing feature that will go online in a couple pf weeks.

First, as a default for after the maintenance period, the co-management feature will be active for everyone who has shared their account via the feature until the account owner logs in. You will still keep the same number of co-managers and how to add them won’t change either.

So, what’s going to be different? It will no longer be possible to have more than one person logged into the account at any given time.

To allow your co-managers to access your account while you’re offline, you must activate the feature each time you’re in-game before you log out. The activation will last for 30-days as long as the owner doesn’t access the account. If a co-manager is logged into the shared account, and the owner wants to access it, the owner will get priority. This means the co-manager will be booted to make room for the owner.

Warmest Regards,

The Howrse Team
Tilley
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There have been some good changes to this game, the introduction of the Stay Logged on feature and co-management were two of the best. Now it's being spoiled.

Like Mesotablar above I have the game open nearly all day and go back and forth to it. Am I going to have to remember to click a button and, I assume, log back in, all the time?

Unlike Mesotablar, I cannot understand why more than one player can't be on at the same time. It's happened often in my account and there was never a problem.

I am presuming the introduction of this change is to clear up those accounts that are being kept active by the co-managers only. If that's the case surely there's another way to identify those accounts.

Usually I try out the changes before forming an opinion but this time I shook my head and rolled my eyes the minute I read about it. I foresee some frustrations ahead.
Minnow
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Minnow wrote:

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There have been some good changes to this game, the introduction of the Stay Logged on feature and co-management were two of the best. Now it's being spoiled.

Like Mesotablar above I have the game open nearly all day and go back and forth to it. Am I going to have to remember to click a button and, I assume, log back in, all the time?

Unlike Mesotablar, I cannot understand why more than one player can't be on at the same time. It's happened often in my account and there was never a problem.

I am presuming the introduction of this change is to clear up those accounts that are being kept active by the co-managers only. If that's the case surely there's another way to identify those accounts.

Usually I try out the changes before forming an opinion but this time I shook my head and rolled my eyes the minute I read about it. I foresee some frustrations ahead.






Well spoken.. Plus wat is going to happen to the stay logged on feature..
Tilley
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Tilley wrote:

Plus wat is going to happen to the stay logged on feature..


Still works, but if you want to activate the co management feature you will be logged out.
Melusanda
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I'm just so sick of these new STUPID new changes that are implemented without Players being able to discuss and maybe have some say in amendments before they hit the game.
WHY WHY WHY???? Please explain WHY we have to re-set our co-managers when we stop playing/log off? I use the 'stayed logged on feature', so now that's gonna become obsolete? It's a complete joke default smiley (o) I'm helping two friends who are indisposed for the past few months, so this means they're accounts are doomed if they don't log in fairly regular to keep renewing my access, which I might add they granted because they trust me, so why on earth do they have to keep re-setting it if they log on then back off, just CRAZY!!!

So far the back lash has all been negative for this change, so I think it would be very smart of Administration or the Designers, who ever is guilty of this, to seriously re-think this move.default smiley (o)

This game is slowly going to the dogs and I won't keep playing and paying if they're gonna ruin my gamedefault smiley :k

If your so concerned about NEW players on this game, then that's all your gonna have soon, cause I'm OVER IT!!!!
Josey jojo
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Let's face it, this change is just another move to slow GP progress. Owlient don't want players using co-man to fill comps (especially now that the GP formula makes winning 20 comps nearly essential). In reality it's just making the game more tedious.
Ruby~
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Tilley wrote:

Click to display
In Regards to this Co Management, Can some one please explain, when you Message a Mod to ask about it, ...... "if your the Co Manager to an account is it ok to be on that account the same time as the owner to that account ? This Mod said yes, it would be fine "...

So now why is it we get this notice saying its all changing in a couple of weeks

Hello,

We are writing you today to bring you some information about a change in the account sharing feature that will go online in a couple pf weeks.

First, as a default for after the maintenance period, the co-management feature will be active for everyone who has shared their account via the feature until the account owner logs in. You will still keep the same number of co-managers and how to add them won’t change either.

So, what’s going to be different? It will no longer be possible to have more than one person logged into the account at any given time.

To allow your co-managers to access your account while you’re offline, you must activate the feature each time you’re in-game before you log out. The activation will last for 30-days as long as the owner doesn’t access the account. If a co-manager is logged into the shared account, and the owner wants to access it, the owner will get priority. This means the co-manager will be booted to make room for the owner.

Warmest Regards,

The Howrse Team


What was said by the mods is correct as there were no specifications on the number of people allowed on one account at one time.
Freehold
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